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Project Slingshot
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Devlog
release 11
March 05, 2020
by
Slasy
units have shadows (kinda fake, but at leas some) units have correct color...
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release 10
March 04, 2020
by
Slasy
just hint trajectory of unit to slingshot into field...
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release 9
March 04, 2020
by
Slasy
new (KUBIKOS) unit models switching model material is not done yet, so it's hard to see if unit is yours or enemy's...
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release 8 - Castles
March 03, 2020
by
Slasy
Castles!!! destroy opposite castle to win the game CTF is gone - you can still capture flags but it's doing nothing (yet)...
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release 7
March 03, 2020
by
Slasy
AI enemy player (not real AI, just stupid random number generator) every unit now costs 1 energy point to slingshot it to battle field, you can have up to 5 energy points at a time and it's recharged...
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release 6 - CTF
March 02, 2020
by
Slasy
CTF - new flags to capture changed winning requirements, now you have to capture all four flags AI doesn't know (yet) it has to capture the flags, you have to help it Enemy AI still doesn't know how t...
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release 5
February 27, 2020
by
Slasy
shadows are working now...
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release 4
February 27, 2020
by
Slasy
HP bars after slinghoting unit, it's actually flying above battle field (but hard to spot, because shadows are not working)...
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release 3
February 27, 2020
by
Slasy
bigger units slingshot shoots further...
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release 2 - 2D -> 3D
February 27, 2020
by
Slasy
Transition from 2D to 3D scene, everything else is still same...
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